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We’ll assume you’re curious about working in Game Tech at Supercell. Here’s a little more about what we’re building, who’s building it, and why this could where you’ll make the best work of your career.

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Indeed, we have our own game engine. It’s Titan. People don’t know about it. But maybe they should.

At least you do!

This one explains an example of what Tita and the team was able to do to benefit our players. Millions of them.

Look, working on Titan is the definition of impact.

Timo’s & Edmond’s article (Coming soon. Going through HR review… (Joking))

This article is about to come. Final polishes. It’s to show how various backgrounds can lead to the same place.

A place where you could be, too.

Things you might be wondering

Okay and what are the jobs then?

We’re building new teams within our Game Tech collective. And we – you guessed it – need you. Build tools. Solve challenges. Be free.

Make the best work of your career.

We are looking for an exceptional leader to own the vision and strategy for Studio Tools team: define what Supercell's editor and tooling suite should become, and build the clarity needed to get there.

This role is client-leaning, focused on the engine and runtime: C++, mobile platforms, runtime behaviour, performance, and the practical challenges of validating shared engine changes before they reach games.

Senior Programmer

Engine Reliability

With your extensive experience you’ll iterate and integrate improvements to the engine and its subsystems.